

One level employs a rotation effect to produce three-dimensional platforms that you have to jump between. When you reach the end of a scene, stage hands tear down the set and build a new one for your upcoming battle with that scene's boss, which then usually makes a big entrance by breaking through the set backdrop or crushing something resting on the stage. The bosses are huge, enemies frequently splinter apart into tiny pieces, and the multilayered backgrounds often fall apart or change right before your eyes. Headdy bounces along like a determined Pinocchio and has a healthy variety of crazy attack animations. Treasure's programmers also managed to push some amazing graphics and audio out of the Genesis hardware. Watching an action game unfold in this manner is quite a ride. It's a stage light projecting a big letter "H" that changes color with each subsequent hit.

Even Headdy's health indicator sticks to the puppet show theme. Later on, you'll take to the skies and dogfight with a heavily armed series of ceramic doll heads. Next up is a huge plastic wind-up wiener dog. One of the first bosses you'll face is an angry teddy bear. Headdy is a puppet, all of the enemies are puppets and toys, and the backgrounds are constructed to look like stage sets. Each of the game's 10 overall worlds is a scene in a puppet show. Furthermore, since the game was developed by Treasure, you can expect to face off against large, bosslike enemies frequently throughout each of the game's 25 sublevels, in addition to the actual bosses waiting at the end of each world.Īnother thing that makes Dynamite Headdy enjoyable is its bizarre premise. Overall, the platforming and enemy bashing are intuitive and fun, and the ability to change heads means that no two play-throughs are the same. You can also change heads at frequent intervals to add any of roughly a dozen sweet power-ups to the mix, such as laser blasts, the ability to climb walls, and one that makes Headdy so diminutive that he can fit into tiny passages. In the game, you use it to bash enemies, move objects, and propel him upward from grapple spots. Headdy gets his name from his weapon of choice: his head.

In addition to the puppet show premise, scene names are based on Hollywood movies-for example, 'Toys in the Hood'. All that matters to him is that you (as Headdy) get to beat the stuffing out of evil puppets and plush animals in his game, which just so happens to be a fun 2D action romp and one of the goofiest games from the 16-bit era. That's just fine, though, because Headdy is a heroic puppet and he doesn't care about history or accolades. Dynamite Headdy has no historical significance apart from the fact that it was one of the last Sega Genesis games published.
